﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Pixume.World.Cubes
{
    class Dirt : CubeType
    {
        public string BlockName()
        {
            return "dirt";
        }
        public bool IsTransparent()
        {
            return false;
        }

        public string TexturePath()
        {
            throw new NotImplementedException();
        }
    }
}
